Adapt VR in dental education: boosting preclinical skill and self-confidence
Document Type
Article
Publication Date
Winter 1-15-2026
Abstract
INTRODUCTION: Preclinical dental training requires extensive feedback and repetition, which traditional manikin exercises often lack. Adapt VR is a cost-effective, immersive system that delivers interactive, adaptive training with real-time feedback.
METHODS: This comparative study aimed to evaluate the effectiveness of the Adapt VR system in preclinical training. A total of 126 third-year dental students were randomly assigned to an Adapt VR Group 1 (n = 63), acquiring VR learning experience before practicing on laboratory simulators, or a control group (n = 63) who started their training on simulators directly. After practising Class I and II cavitypreparations, laboratory performance was scored with a standard rubric; VR participants also completed a post-training questionnaire.
RESULTS: The VR group achieved a higher mean laboratory score (6.31) than controls (3.93; p < 0.001). Within the VR cohort no significant difference emerged between Class I and II scores (p = 0.16). Simulator averages were 81.5 for Class I and 79.4 for Class II. Most VR trainees reported increased confidence and an enhanced learning experience.
CONCLUSIONS: Iintegrating the Adapt VR system into preclinical dental education significantly enhances students’ skill acquisition and self-confidence compared to conventional manikin-based training.
Recommended Citation
Sherif, M., Barakat, N., Hamdy, A. et al. Adapt VR in dental education: boosting preclinical skill and self-confidence. BDJ Open 12, 8 (2026). https://doi.org/10.1038/s41405-025-00390-0